GPU Caps Viewer Portable

GPU Caps Viewer Portable 1.63.0.0 GPU info tool for Windows

ZIPZIP ArchiveClean

Analysis of GPU Caps Viewer Portable

GPU Caps Viewer Portable is free of viruses and malware.
Filename:
GPU_Caps_Viewer_1.62.0.0.zip
Resources:
SHA-256:
362f674e8b37ce494b5706d5694031f602eb3321dfaa01dd7c1808f63961901e
MD5:
808bf26492e553d3d830c433b33fad3a
Virus test:
0 / 23 Clean
Updated:
Oct 16, 2023

Prognosis - Is GPU Caps Viewer Portable safe?

We have determined GPU Caps Viewer Portable to be clean and safe to download.


Virus tests for GPU Caps Viewer Portable

Avast Antivirus 23.9.8494.0 Passed.
AVG Antivirus 23.9.8494.0 Passed.
Avira Antivirus 8.3.3.16 Passed.
BitDefender 7.2 Passed.
Dr.Web 7.0.61.8090 Passed.
Emsisoft Anti-Malware 2022.6.0.32461 Passed.
ESET NOD32 28030 Passed.
F-Secure 18.10.1137.128 Passed.
Kaspersky 22.0.1.28 Passed.
Malwarebytes 4.5.5.54 Passed.
McAfee 6.0.6.653 Passed.
Microsoft Defender 1.1.23090.2007 Passed.
Norton 1.20.0.0 Passed.
Panda 4.6.4.2 Passed.
Sophos 2.3.1.0 Passed.
SUPERAntiSpyware 5.6.0.1032 Passed.
TrendMicro 11.0.0.1006 Passed.
Webroot SecureAnywhere 8.0.8.53 Passed.
ZoneAlarm Antivirus 10.2.064.000 Passed.


Malware report

Google Safebrowsing
Phishtank
VX Vault
Yandex


Archive contents of GPU_Caps_Viewer_1.62.0.0.zip

GPU_Caps_Viewer/
    bench_result.csv
    core3d.dll
    EULA.txt
    export_txt_report.bat
    export_xml_report.bat
    freeimage-license.txt
    FreeImage.dll
    gpushark.bat
    gpushark.exe
    GPU_Caps_Viewer.exe
    gxcplugins/
        plugin_gxc_gpumon_x32.dll
        plugin_gxc_vulkan2_x32.dll
    gxc_x32.dll
    gxldemos/
        data/
            textures/
                10767-ambientocclusion.jpg
                10767-bump.jpg
                10767-normal.jpg
                14244-diffuse.jpg
                14244-normal.jpg
                3927-diffuse.jpg
                415-diffuse.jpg
                415-normal.jpg
                7569-diffuse.jpg
                7569-normal.jpg
                t08.jpg
        draw-stress-test/
            opengl/
                data/
                    t08.jpg
                frame.lua
                init.lua
                main.xml
            vulkan/
                common.lua
                frame.lua
                init.lua
                main.xml
                spirv/
                    08-ps.frag
                    08-ps.spv
                    08-vs.spv
                    08-vs.vert
                    _glsl2spirv.bat
                textures/
                    t08.jpg
            vulkan_v0/
                common.lua
                frame.lua
                init.lua
                main.xml
                spirv/
                    08-ps.frag
                    08-ps.spv
                    08-vs.spv
                    08-vs.vert
                    _glsl2spirv.bat
                textures/
                    t08.jpg
        gl-shadertoy/
            common/
                _frame_begin.lua
                _frame_end.lua
                _init.lua
                _readme_utils.txt
                _resize.lua
                _terminate.lua
                _vs_gl3.glsl
            gl32-seascape.xml
        gl-shadertoy-multipass/
            gl21-alien-corridor/
                frame_user.lua
                init_user.lua
                main.xml
                ps-gl21-buf_A.glsl
                ps-gl21-buf_B.glsl
                ps-gl21-buf_C.glsl
                ps-gl21-buf_D.glsl
                ps-gl21-img.glsl
            gl21-full-scene-radial-blur/
                frame_user.lua
                init_user.lua
                main.xml
                ps-gl21-buf_A.glsl
                ps-gl21-img.glsl
            gl21-rainforest/
                frame_user.lua
                init_user.lua
                main.xml
                ps-gl21-buf_A.glsl
                ps-gl21-img.glsl
            gl21-rhodium-liquid-carbon/
                frame_user.lua
                init_user.lua
                main.xml
                ps-gl21-buf_A.glsl
                ps-gl21-img.glsl
            _common/
                _frame_begin.lua
                _frame_end.lua
                _init_begin.lua
                _init_end.lua
                _ps_gl2_rt_clear.glsl
                _ps_gl2_rt_viewer.glsl
                _readme_utils.txt
                _resize.lua
                _terminate.lua
                _vs_gl2.glsl
            _data/
                217.jpg
                tex01.jpg
                tex05.jpg
                tex09.jpg
                tex10.png
                tex11.png
                tex16.png
                tex17.jpg
                tex19.png
        gl11-triangle/
            main.xml
        gl21-cell-shading/
            frame.lua
            main.xml
            windows-logo.png
        gl32-arb-gs-mesh-exploder/
            main.xml
        gl32-geometry-instancing/
            10912-diffuse.jpg
            gi2.glsl
            main.xml
        gl32-lighting/
            main.xml
        gl32-shadertoy-multipass/
            gl32-coronavirus-2020/
                frame_end_user.lua
                frame_user.lua
                init_user.lua
                main.xml
                ps-gl32-buf_A.glsl
                ps-gl32-img.glsl
                resize_user.lua
                terminate_user.lua
            _common/
                _frame_begin.lua
                _frame_end.lua
                _init_begin.lua
                _init_begin_v2.lua
                _init_end.lua
                _ps_gl2_rt_clear.glsl
                _ps_gl2_rt_viewer.glsl
                _ps_gl3_rt_clear.glsl
                _ps_gl3_rt_viewer.glsl
                _readme_utils.txt
                _resize.lua
                _terminate.lua
                _vs_gl2.glsl
                _vs_gl3.glsl
            _data/
                tex09.jpg
                tex19.png
        gl32-sphere-mapping/
            main.xml
            matcap.jpg
            matcap2.jpg
            matcap3.jpg
        gl32-triangle/
            main.xml
        gl40-tessellation/
            main.xml
            main_02.xml
        gl42-arb-atomic-counters/
            frame.lua
            init.lua
            main.xml
            ps.glsl
            vs.glsl
        gl43-compute-shaders-particles/
            frame.lua
            init.lua
            main.xml
            shaders/
                color_ps.glsl
                color_vs.glsl
                compute.glsl
                compute_var_group_size.glsl
                particle_ps.glsl
                particle_vs.glsl
            textures/
                2201-v2.jpg
                flare19.jpg
        gl43-nv-shader-thread-group/
            geexlab-shader-thread-group-nv-demo-01.png
            main.xml
        gl46-spirv/
            frame.lua
            init.lua
            main.xml
            spirv/
                ps.frag
                ps.spv
                vs.spv
                vs.vert
                _glsl2spirv.bat
            textures/
                gxl-gl-spirv.jpg
                t08.jpg
        libs/
            lua/
                framework_v1/
                    common_defines.lua
                    data/
                        fonts/
                            Hack-Regular.ttf
                            HACKED.ttf
                        spirv/
                            03-ps.frag
                            03-ps.spv
                            03-vs.spv
                            03-vs.vert
                            06-ps.frag
                            06-ps.spv
                            06-vs.spv
                            06-vs.vert
                            _glsl2spirv.bat
                        textures/
                            gl.png
                            gles.png
                            vk.png
                    kx.lua
                    kx_common_func.lua
                    kx_gl.lua
                    kx_vk.lua
                    kx_vk2.lua
                    kx_vk3.lua
                    sample_opengl.xml
                    sample_vulkan.xml
                gfx01.lua
                gfx02.lua
                gfx03.lua
                gl.lua
                gxl.lua
                gxl_stdlib.lua
                gx_cam_lib_v1.lua
                gx_cam_lib_v2.lua
                gx_font.lua
                gx_font2.lua
                hello.lua
                imgui.lua
                imgui_implot.lua
                key.lua
                keyboard_codes.lua
                libfont/
                    consolasboldmod8.2.ttf
                    consolasmod8.2.ttf
                    libfont1.lua
                    libfont2.lua
                    roboto/
                        NOTICE.txt
                        Roboto-Black.ttf
                        Roboto-BlackItalic.ttf
                        Roboto-Bold.ttf
                        Roboto-BoldCondensed.ttf
                        Roboto-BoldCondensedItalic.ttf
                        Roboto-BoldItalic.ttf
                        Roboto-Condensed.ttf
                        Roboto-CondensedItalic.ttf
                        Roboto-Italic.ttf
                        Roboto-Light.ttf
                        Roboto-LightItalic.ttf
                        Roboto-Medium.ttf
                        Roboto-MediumItalic.ttf
                        Roboto-Regular.ttf
                        Roboto-Thin.ttf
                        Roboto-ThinItalic.ttf
                        Roboto_Specimen_Book.pdf
                    spirv/
                        font-ps.frag
                        font-ps.spv
                        font-vs.spv
                        font-vs.vert
                        _glsl2spirv.bat
                    vklibfont1.lua
                logitech_led_sdk_codes.lua
                mobdebug.lua
                mod_camera.lua
                mod_math.lua
                Moon3D_v2.lua
                quaternion.lua
                sha1.lua
                sha2.lua
                shaderlib.lua
                simple_stack.lua
                std.lua
                vec3.lua
                vk.lua
        readme.txt
        sample_opengl.xml
        sample_vulkan.xml
        vk2-meshlets/
            frame.lua
            init.lua
            main.xml
            size.lua
            spirv/
                ms.mesh
                ms.spv
                ps.frag
                ps.spv
                vs.spv
                vs.vert
                _glsl2spirv.bat
            terminate.lua
        vk2-phong-mesh/
            frame.lua
            init.lua
            main.xml
            spirv/
                08-ps.frag
                08-ps.spv
                08-vs.spv
                08-vs.vert
                _glsl2spirv.bat
            textures/
                t08.jpg
        vk2-shadertoy/
            geomechanical/
                data/
                    tex18.jpg
                frame.lua
                init.lua
                main.xml
                spirv/
                    s01-vs.spv
                    s01-vs.vert
                    s02-ps.frag
                    s02-ps.spv
                    _glsl2spirv.bat
            seascape/
                frame.lua
                init.lua
                main.xml
                spirv/
                    s01-ps.frag
                    s01-ps.spv
                    s01-vs.spv
                    s01-vs.vert
                    _glsl2spirv.bat
        vk2-tessellation/
            frame.lua
            init.lua
            main.xml
            spirv/
                12-ps-v2.frag
                12-ps-v2.spv
                12-ps.frag
                12-ps.spv
                12-tcs.spv
                12-tcs.tesc
                12-tes-v2.spv
                12-tes-v2.tese
                12-tes.spv
                12-tes.tese
                12-vs.spv
                12-vs.vert
            textures/
                1596-bump.jpg
                1596-diffuse.jpg
                1596-normal.jpg
        vk2-triangle/
            frame.lua
            init.lua
            main.xml
            size.lua
            spirv/
                02-ps.frag
                02-ps.spv
                02-vs-debugprintf.spv
                02-vs.spv
                02-vs.vert
                _glsl2spirv.bat
            terminate.lua
        vk_defines.lua
    gxl_x32.dll
    media/
        models/
            knot.3DS
        particles.cl
        qjulia_kernel.cl
        textures/
            fur_color.jpg
            galileo_cross.hdr
            hdr_dof_tex.jpg
            ps_color1.jpg
            ps_color2.jpg
            pwave.jpg
            rock019.jpg
            rock029.jpg
            space_skybox/
                back.jpg
                bottom.jpg
                front.jpg
                left.jpg
                right.jpg
                top.jpg
            ss_color1.jpg
            ss_color2.jpg
            ss_color3.jpg
            ss_color3_nm.jpg
    README.txt
    scripts/
        start_all_benchmarks.bat
        start_disable_opencl_support.bat
        start_disable_opengl3_torus_radeon_fix.bat
        start_disable_opengl_render_in_opencl_demos.bat
        start_geexlab_benchmark.bat
        start_no_online_check.bat
        start_opencl_julia4d_gpu_device.bat
        start_opencl_kernel_workload.bat
        start_opencl_particles.bat
        start_opencl_postfx_use_local_mem.bat
        start_opencl_with_glinterop.bat
        _readme.txt
    sgx_x32.dll
    _gxl_benchmark_results.csv
    _run_geexlab_benchmark.bat
    _start_cl_fix.bat
    _start_no_logfile.bat